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Bachelor Seminar

Abstract

The bachelor seminar is centered around the question "What is the reality? or Is a virtual reality also a reality?" and will consist of student presentations and invited speakers.

The seminar is organized around student seminar presentations and open discussion. The working language of the seminar is English. As a requirement for successful completion of the seminar, students must:

  1. give a 30 minutes presentation of their assigned seminar topic (including discussion).
  2. submit a written seminar paper about their assigned seminar topic. The seminar paper must not exceed 10 pages in the Springer LNCS format.

Links

Further reading

  • Daniel F. Galouye: "Simulacron-3"
  • Stanislav Lem: "Der futorologische Kongreß"
  • Kay Stanney: "Realizing the Full Potential of Virtual Reality: Human Factors Issues That Could Stand in the Way", University of Central Florida
  • Mark Koltko-Rivera: "The Potential Societal Impact of Virtual Reality", Professional Services Group, Inc.
  • Julian V. Roberts: "The Virtual Prision: Community Custody and the Evolution of Imprisonment", Cambridge University Press
  • Max Velmans: "Physical, psychological and virtual realities". 1998, Book Chapter  (link)
  • Peter Droege: "Intelligent Environments: Spatial Aspects of the Information Revolution", Elsevier Science Ltd, 1997, p. 421ff.
  • D. Freeman: "Studying and treating schizophrenia using virtual reality: a new paradigm". Schizophr Bull. 2008 Jul;34(4):605-10. Epub  2008 Mar 28. (link)
  • Tammy Knipp: "Merging Realities: Psychosocial Happenings--A World on Stage," Information Visualisation, International Conference on, p. 413, Third International Conference on Information Visualisation (IV'99), 1999 (link)
  • Gary Bente: "Virtuelle Realitäten", ISBN 3-8017-1465-9 (link)
  • David Gelernter: "Mirror worlds or the day software puts the universe in a shoebox", ISBN 3-446-17507-5
  • Andreas Lober: "Second Life, World of Warcraft & Co: Faszination, Gefahren, Business": ISBN 978-3-936931-47-1 (link)
  • Mohamed K. Khan: "Report of the Council on Science and Public Health - Emotional and Behavioral Effects, Including Addictive Potential, of Video Games" (link)
  • Rob Cottingham and Catherine Winters: "Second Life: What it is, and why it matters" (link)
  • Tracey McNerney: "Video Game Addiction: Is it Real?" (link)

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